FAIR : The City

Roam the streets of the city. Live life to the max. New systems, new action. All new FAIR story. A wide open world lies ready for the stories that are woven.

Whoopee! We're in the midst of a major renovation - and we're proud of it. The bland, boring old FAIR is assuming a new identity: Edmonton RPG! We'll be uploading new locations, new rules, new guides and new content over the next few days. And we promise.... this time, it will be huge!
Staff Members
Administrators:
Lash

Moderators:
cole14
Kay
Stella
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Black Nocturne
 

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Damage Scale

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1 Damage Scale on Thu Apr 15, 2010 9:33 pm

Lash

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Administrator
Administrator
Spoiler:

Attack Strengths

Puny - 1p
The weakest attack in the game - usually found in combo attacks.

Pathetic - 2p
You call this a good attack? Usually found in combo attacks.

Weak - 3p
Slightly better - the norm for most signature attacks.

Mild - 4p
Not bad. Normal for little weapons.

Minor - 6p
Fairly good. Normal for standard weapons.

Modest - 9p
Good. Upgraded weapons usually do this amount of damage.

High - 12p
Limited to hand to hand or highly modified weapons.

Amazing - 14p
Reserved for NPC's or powerful weapons (explosives comes to mind).

Major - 16p
Limited to NPC's.

Serious - 20p
Limited to staff NPCs or extremely powerful weapons.

Injury Levels/Damage Levels

Minor - 6p
A minor wound. Slightly painful...

Crippling - 12p
A limb is crippled - slowing the attacked down and reducing the amount of damage they can deal. Cannot use weapons with over 8p of damage.

Major - 16p
Not only crippled, but bleeding profusely. Movements are slow and painful. Cannot use weapons over 5p of damage.

Serious - 20p
The player taking damage can no longer continue the battle. Collapse is instantaneous.

http://fair.ace.st/

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